资源/热门教程/综合教程/西班牙小镇UE游戏环境制作 Environment Art Mastery

西班牙小镇UE游戏环境制作 Environment Art Mastery

2025年02月22日发布
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西班牙小镇UE游戏环境制作 Environment Art Mastery

视频链接:

https://www.bilibili.com/video/BV1D8411z7qx/?spm_id_from=333.337.search-card.all.click

作者主页:

https://space.bilibili.com/62482454

视频目录:

A Big THANK YOU!

01 - Introduction

02 - The Environment Art Process

03 - (Optional) Where Does My Process Come From

04 - Getting the most out of the tutorial

00 - Preparation - Watch This First!

01 - Unreal - 15 Minutes Crash Course

02 - Unreal - Setting Up The TK Tools

03 - Unreal - Setting Up The Correct Grid Step

04 - Unreal - Building A Test Scene

05 - Unreal 4 - Baking Static Lighting

05B - Optional - Gpu Baker Installation

06 - Maya - Initial Setup

07 - Maya - Fixing Starting Scene Settings

08 - Maya - Fixing Orthogonal Cameras Settings

09 - Maya - Navigation

10 - Maya - Modeling Architecture

11 - Maya To Unreal Pipeline

11B - Lightmap Uvs

12 - Making Textures

13 - Unwrapping

14 - Finalizing The Example

15 - End Of Chapter - Watch Before Moving Forward

01 - Defining the Scope of the Project

02 - Defining the mood through keywords

03 - Research and reference collection

04 - Mental Construction

05 - Putting it all together - Spanish Town Example

01 - The Art of the Design Blockout

02 - Spanish Town - Design Blockout Part 1

03 - Spanish Town - Design Blockout Part 2

04 - Spanish Town - Design Blockout Part 3

05 - Spanish Town - Backdrop Vista Blockout

01 - Art Blockout Primer

02 - Art Blockout Example

03 - Spanish Town - Residential Building Art Blockout

04 - Spanish Town - More Residential Buildings and Backalley Iteration

05 - Spanish Town - Backalley Iteration and Archway Blockout

06 - Spanish Town - Backalley Rework

07 - Spanish Town - Railing Kit Blockout

08 - Spanish Town - Backalley Blockout Finalization

09 - Spanish Town - Commercial Building Blockout and Street Iteration

10 - Spanish Town - Tree Blockout

01 - Modularity Examples

02 - Grid Steps

03 - Outside and Inside

04 - Pivot Placement and Modular Kit Example

05 - Spanish Town - Exterior Wall Modular Kit

01 - Making Unique Buildings That Are Still Somewhat Modular

02 - Spanish Town - Church View Iteration

03 - Spanish Town - Church Art Blockout

04 - Spanish Town - Archway Art Blockout

01 - Making Unique Ground Meshes

02 - Spanish Town - Ground Mesh Blockout

01 - Physical Lighting Workflow

02 - Procedural Sky Setup - Unreal 4

03 - Procedural Sky Setup - Unreal 5

04 - How to Practice Physical Lighting

05 - How To Pick a Good Sun Angle

06 - Exponential Height Fog

07 - Unreal 4 Only - Reflection Probes

08 - Exposing Different Areas

09 - Artificial Lighting Examples

10 - How Ssao Affects Materials

01 - Going From Blockout to Finished Environment

01 - Define Your Work Methodolgy

02 - Planning Your Tileset

03 - Project Management And Scope

04 - Goals For This Phase

01 - Building An Art Pipeline

02 - Making Textures - Which Programs To Use

03 - Making Textures - Simple Pipeline Example

04A - Tk Tools Setup - Designer, Unreal And Photoshop

04B - Tk Photoshop Brushes

05 - Using Tk_Tools Shaders - Part 1

05 - Using Tk_Tools Shaders - Part 2.Mp4

06 - Using Designer To Photoshop Tools

07 - Goals For This Chapter

01 - Introduction

02 - Art Exploration

03 - Zbrush For Environment Artists - 30 Min Crash Course

04 - Zbrush For Environment Artists - Sculpting Tileable Surfaces

05 - Zbrush For Environment Artists - Plaster Wall Example

06 - Substance Graph Organization

07 - Spanish Town - Tk_SPN_Door 01 Full Process

08 - Spanish Town - Roof Tile Breakdown

09 - Blend Materials

10 - Spanish Town - Ground Stone 01 Breakdown

11 - Spanish Town - Ground Stone 01 Dirty Version Timelapse

12 - Spanish Town - Wall Stone 01 Breakdown

13 - Spanish Town - Window Sheet 01 Breakdown

14 - Spanish Town - Plaster Wall 01 Breakdown

15 - Spanish Town - Plaster Wall 01 Dirty Version Exploration Timelapse

16 - Spanish Town - Plaster Wall 01 Blend Mask Timelapse

17 - Spanish Town - Unused Stone Wall Material Timelapse

18 - Spanish Town - Garage Door Timelapse

19 - Spanish Town - Floor Tiles 01 Timelapse

20 - Spanish Town - Wall Tiles 01 Timelapse

21 - Spanish Town - Wall Brick 01 Timelapse

22 - Goals For This Phase

Tip - Color Banding - How To Get Rid Of

Tip - Substance Designer Stylized Edges Techniques - Timelapse

01 - Working With Trim Sets

02 - Trim Set Demonstration

03 - Trim Set Creation - Photoshop

04 - Trim Set Creation - Substance Designer

05 - Trim Set Creation - Bake + Photoshop

06 - Spanish Town - Trim Plaster Process

07 - Spanish Town - Trim Plaster Polish Timelapse

08 - Goals For This Phase

01 - Architecture Pass

02 - Spanish Town Example - Archway Building

03 - Spanish Town Example - Modular Roof

03B - Example - Placing Modular Roofs On Unique Buildings

04 - Using Decal Edges - Part 1

04 - Using Decal Edges - Part 2

05 - Objective For This Chapter

Tip - Don't Let Problems Pile Up

Tip - Mixing Photo References and Imagination

01 - Finalizing The Architecture - Introduction And Goals

02 - Spanish Town Road - Curb Material

03 - Spanish Town Road - Modeling Curbs And Sidewalk

04 - Spanish Town Road - Using Decal Stripes To Hide Transitions

05 - Timelapse - Spanish Town - TK_Building_Residential_04 - 01

06 - Timelapse - Spanish Town - TK_Building_Residential_04 - 02

Bonus - Developing Your Personal Style

01 - Building A Prop Library

01 - Making Props

02 - Uniquely Baked Props - Church Bell - Full Process

03 - Using Trims Method - Awning Full Process

04 - RGB Mask + Tileables Method - Backdrop Rocks

05 - Using 3d Scans as a Base

01 - Set Dressing - Introduction

02 - Set Dressing - Clumping Props Together

03 - Set Dressing - Props Scale

04 - Set Dressing - Placing Decals

05 - Set Dressing - Creating Decals

06 - Set Dressing - Effects

01 - Backdrop Vista - Creating An Illusion Of Vastness With Simple Art Pieces

02 - Simple Terrain

03 - Building Clumps

04 - Bonus - Sampa City Backdrop

01 - Final Lighting - Camera Exposure, Eye Adaptation, Color Grading, God Rays,

01 - Why Optimize

02 - Deferred Rendering

03 - Drawcalls

04 - Gpu Profiler

05 - Loaded Texture Memory

06 - Set Dressing - Effects

07 - Loaded Mesh Memory

08 - Dynamic Shadow Distance

09 - Quad Overdraw

10 - Shader Complexity

11 - Light Complexity

01 - Publishing Your Work

Layered Materials - 01 - How they work

Layered Materials - 02 - Blending two layers using vertex colors

Layered Materials - 03 - Adding an overlay layer

Layered Materials - 04 - Performance Considerations

贴图部分01 - Welcome

贴图部分02A - Texturing Pipeline Setup - Designer, Unreal And Photoshop

贴图部分02B - Photoshop Brushes

贴图部分03 - Using Designer To Photoshop Tools

贴图部分04 - Working With The Correct Normal Map Orientation

贴图部分05 - Working With Height Maps The Right Way

贴图部分06 - Pbr Materials Made Easy Part 01 - Painted Concrete Example

贴图部分07 - Creating Your Own Substance Designer Tools

贴图部分08 - Pbr Materials Made Easy Part 02 - Painted Metal

贴图部分09 - 8Bit Vs 16Bit

贴图部分10 - Pbr Materials Made Easy Part 03 - Dirty Nickel

贴图部分11 - Pbr Materials Made Easy Part 04 - Brushed Metal

贴图部分12 - Pbr Materials Made Easy Part 05 - Mixing Base Materials

贴图部分13 - Pbr Material Example - Sidewalk Part 1

贴图部分14 - Pbr Material Example - Sidewalk Part 2

贴图部分15 - Pbr Material Example - Floor Tiles

贴图部分16 - Mask Blend

贴图部分17 - Brick Wall

贴图部分18 - Brick Wall Blend

贴图部分19 - What To Do Next

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