西班牙小镇UE游戏环境制作 Environment Art Mastery
视频链接:
https://www.bilibili.com/video/BV1D8411z7qx/?spm_id_from=333.337.search-card.all.click
作者主页:
https://space.bilibili.com/62482454
视频目录:
A Big THANK YOU!
01 - Introduction
02 - The Environment Art Process
03 - (Optional) Where Does My Process Come From
04 - Getting the most out of the tutorial
00 - Preparation - Watch This First!
01 - Unreal - 15 Minutes Crash Course
02 - Unreal - Setting Up The TK Tools
03 - Unreal - Setting Up The Correct Grid Step
04 - Unreal - Building A Test Scene
05 - Unreal 4 - Baking Static Lighting
05B - Optional - Gpu Baker Installation
06 - Maya - Initial Setup
07 - Maya - Fixing Starting Scene Settings
08 - Maya - Fixing Orthogonal Cameras Settings
09 - Maya - Navigation
10 - Maya - Modeling Architecture
11 - Maya To Unreal Pipeline
11B - Lightmap Uvs
12 - Making Textures
13 - Unwrapping
14 - Finalizing The Example
15 - End Of Chapter - Watch Before Moving Forward
01 - Defining the Scope of the Project
02 - Defining the mood through keywords
03 - Research and reference collection
04 - Mental Construction
05 - Putting it all together - Spanish Town Example
01 - The Art of the Design Blockout
02 - Spanish Town - Design Blockout Part 1
03 - Spanish Town - Design Blockout Part 2
04 - Spanish Town - Design Blockout Part 3
05 - Spanish Town - Backdrop Vista Blockout
01 - Art Blockout Primer
02 - Art Blockout Example
03 - Spanish Town - Residential Building Art Blockout
04 - Spanish Town - More Residential Buildings and Backalley Iteration
05 - Spanish Town - Backalley Iteration and Archway Blockout
06 - Spanish Town - Backalley Rework
07 - Spanish Town - Railing Kit Blockout
08 - Spanish Town - Backalley Blockout Finalization
09 - Spanish Town - Commercial Building Blockout and Street Iteration
10 - Spanish Town - Tree Blockout
01 - Modularity Examples
02 - Grid Steps
03 - Outside and Inside
04 - Pivot Placement and Modular Kit Example
05 - Spanish Town - Exterior Wall Modular Kit
01 - Making Unique Buildings That Are Still Somewhat Modular
02 - Spanish Town - Church View Iteration
03 - Spanish Town - Church Art Blockout
04 - Spanish Town - Archway Art Blockout
01 - Making Unique Ground Meshes
02 - Spanish Town - Ground Mesh Blockout
01 - Physical Lighting Workflow
02 - Procedural Sky Setup - Unreal 4
03 - Procedural Sky Setup - Unreal 5
04 - How to Practice Physical Lighting
05 - How To Pick a Good Sun Angle
06 - Exponential Height Fog
07 - Unreal 4 Only - Reflection Probes
08 - Exposing Different Areas
09 - Artificial Lighting Examples
10 - How Ssao Affects Materials
01 - Going From Blockout to Finished Environment
01 - Define Your Work Methodolgy
02 - Planning Your Tileset
03 - Project Management And Scope
04 - Goals For This Phase
01 - Building An Art Pipeline
02 - Making Textures - Which Programs To Use
03 - Making Textures - Simple Pipeline Example
04A - Tk Tools Setup - Designer, Unreal And Photoshop
04B - Tk Photoshop Brushes
05 - Using Tk_Tools Shaders - Part 1
05 - Using Tk_Tools Shaders - Part 2.Mp4
06 - Using Designer To Photoshop Tools
07 - Goals For This Chapter
01 - Introduction
02 - Art Exploration
03 - Zbrush For Environment Artists - 30 Min Crash Course
04 - Zbrush For Environment Artists - Sculpting Tileable Surfaces
05 - Zbrush For Environment Artists - Plaster Wall Example
06 - Substance Graph Organization
07 - Spanish Town - Tk_SPN_Door 01 Full Process
08 - Spanish Town - Roof Tile Breakdown
09 - Blend Materials
10 - Spanish Town - Ground Stone 01 Breakdown
11 - Spanish Town - Ground Stone 01 Dirty Version Timelapse
12 - Spanish Town - Wall Stone 01 Breakdown
13 - Spanish Town - Window Sheet 01 Breakdown
14 - Spanish Town - Plaster Wall 01 Breakdown
15 - Spanish Town - Plaster Wall 01 Dirty Version Exploration Timelapse
16 - Spanish Town - Plaster Wall 01 Blend Mask Timelapse
17 - Spanish Town - Unused Stone Wall Material Timelapse
18 - Spanish Town - Garage Door Timelapse
19 - Spanish Town - Floor Tiles 01 Timelapse
20 - Spanish Town - Wall Tiles 01 Timelapse
21 - Spanish Town - Wall Brick 01 Timelapse
22 - Goals For This Phase
Tip - Color Banding - How To Get Rid Of
Tip - Substance Designer Stylized Edges Techniques - Timelapse
01 - Working With Trim Sets
02 - Trim Set Demonstration
03 - Trim Set Creation - Photoshop
04 - Trim Set Creation - Substance Designer
05 - Trim Set Creation - Bake + Photoshop
06 - Spanish Town - Trim Plaster Process
07 - Spanish Town - Trim Plaster Polish Timelapse
08 - Goals For This Phase
01 - Architecture Pass
02 - Spanish Town Example - Archway Building
03 - Spanish Town Example - Modular Roof
03B - Example - Placing Modular Roofs On Unique Buildings
04 - Using Decal Edges - Part 1
04 - Using Decal Edges - Part 2
05 - Objective For This Chapter
Tip - Don't Let Problems Pile Up
Tip - Mixing Photo References and Imagination
01 - Finalizing The Architecture - Introduction And Goals
02 - Spanish Town Road - Curb Material
03 - Spanish Town Road - Modeling Curbs And Sidewalk
04 - Spanish Town Road - Using Decal Stripes To Hide Transitions
05 - Timelapse - Spanish Town - TK_Building_Residential_04 - 01
06 - Timelapse - Spanish Town - TK_Building_Residential_04 - 02
Bonus - Developing Your Personal Style
01 - Building A Prop Library
01 - Making Props
02 - Uniquely Baked Props - Church Bell - Full Process
03 - Using Trims Method - Awning Full Process
04 - RGB Mask + Tileables Method - Backdrop Rocks
05 - Using 3d Scans as a Base
01 - Set Dressing - Introduction
02 - Set Dressing - Clumping Props Together
03 - Set Dressing - Props Scale
04 - Set Dressing - Placing Decals
05 - Set Dressing - Creating Decals
06 - Set Dressing - Effects
01 - Backdrop Vista - Creating An Illusion Of Vastness With Simple Art Pieces
02 - Simple Terrain
03 - Building Clumps
04 - Bonus - Sampa City Backdrop
01 - Final Lighting - Camera Exposure, Eye Adaptation, Color Grading, God Rays,
01 - Why Optimize
02 - Deferred Rendering
03 - Drawcalls
04 - Gpu Profiler
05 - Loaded Texture Memory
06 - Set Dressing - Effects
07 - Loaded Mesh Memory
08 - Dynamic Shadow Distance
09 - Quad Overdraw
10 - Shader Complexity
11 - Light Complexity
01 - Publishing Your Work
Layered Materials - 01 - How they work
Layered Materials - 02 - Blending two layers using vertex colors
Layered Materials - 03 - Adding an overlay layer
Layered Materials - 04 - Performance Considerations
贴图部分01 - Welcome
贴图部分02A - Texturing Pipeline Setup - Designer, Unreal And Photoshop
贴图部分02B - Photoshop Brushes
贴图部分03 - Using Designer To Photoshop Tools
贴图部分04 - Working With The Correct Normal Map Orientation
贴图部分05 - Working With Height Maps The Right Way
贴图部分06 - Pbr Materials Made Easy Part 01 - Painted Concrete Example
贴图部分07 - Creating Your Own Substance Designer Tools
贴图部分08 - Pbr Materials Made Easy Part 02 - Painted Metal
贴图部分09 - 8Bit Vs 16Bit
贴图部分10 - Pbr Materials Made Easy Part 03 - Dirty Nickel
贴图部分11 - Pbr Materials Made Easy Part 04 - Brushed Metal
贴图部分12 - Pbr Materials Made Easy Part 05 - Mixing Base Materials
贴图部分13 - Pbr Material Example - Sidewalk Part 1
贴图部分14 - Pbr Material Example - Sidewalk Part 2
贴图部分15 - Pbr Material Example - Floor Tiles
贴图部分16 - Mask Blend
贴图部分17 - Brick Wall
贴图部分18 - Brick Wall Blend
贴图部分19 - What To Do Next
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