文档:https://docs.google.com/presentation/d/1iNBOzRhqjuL7BMK_xN61VxEiIX0qDNh-0iywkss10zE/present
如果你是一位汽车艺术家,你可能知道,使用混沌车辆或其他基于物理的车辆系统来动画汽车,并使用拍摄记录器记录你的驾驶,并不是你经历过的最好的事情。
说实话,我们都沉迷于漂移,但即使你以慢动作录制你的驾驶,使用这些系统完美转弯几乎是不可能的,而且在你完成录制后,就结束了!即使是小的编辑也不在考虑之中,你需要重新录制,但想想你在上一个镜头中几乎成功的转弯吧!是时候剪掉那些镜头了!
在你的DCC应用中进行动画制作是完全不同的故事,我甚至不想开始谈论,但你可能知道,当你在那里进行动画制作时,你无法真正感受到环境的真实感,而且对于任何编辑,你必须在一个应用和另一个应用之间来回切换。
现在我引起了你的注意,电影汽车绑定是一个专为汽车动画师设计的蓝图系统。
Why You Need This:
•If you are an automotive artist, you probably know that animating cars using chaos vehicles or other physics-based vehicle systems and recording your driving using the take recorder is not the best thing that has ever happened to you
•Let's be honest, we all are obsessed with drifting, but making perfect turns with these systems is almost impossible even if you record your driving in slow motion, and on top of that, when you’re done recording, that’s it! Even minor edits are off the table and you need to record again but think about that almost successful turn you made in the previous take! Time to chop off the takes!
•Animating in your DCC app is a whole other story that I don’t even get started with but you probably know that you won’t get the real feeling of the environment when you do the animating there and also for any edits, you have to go back and forth from one app to another
•Now that I have your attention, Cinematic Car Rig is a blueprint system designed exclusively for car animators
What You Will Get:
•You can use custom static meshes for the body, wheels, calipers, and steering wheel
•Attach anything you want to these components and be able to configure modular or blueprint car bodies
•Wheels can trace ground and stick to it either locally or vertically
•This rig has a spring system without using physics and you can set up dynamic suspension parts
•Add as many wheels as you want
•You can visualize everything in the editor and the sequencer, no simulation is needed
•Wheels trace complex collision and any mesh or actor can be excluded from the tracing
•Body controllers to key their transform instead of four parameters
•Scalable car and wheels without importing the meshes
•Keyable drift angle with automated chassis leaning
•Keyable and separate front and rear wheel camber
•Keyable body roll, pitch, and height
•Keyable front and rear burnouts
•The ability to bake and export the animation of the car to be used on external software like Houdini or EmberGen
Spline Blueprint
•This system includes a spline path blueprint that the car can follow
•Realistic path navigation along the spline
•Automatic steering along the spline
•Snap spline points to the ground with a click
•Reverse spline path direction with a click
•The car starts over from the start, if the distance traveled is greater than the length of the path
•Close the spline with a click and make a circuit track
Demo Content
•A demo car and a demo skateboard mesh and rigs have been included in the pack to demonstrate the system's capabilities. A buggy with fully rigged suspensions is also available on the Discord Server for top contributors
支持引擎版本:UE5.1 – 5.5
全部评论 0