Maya模型权重脚本 Skin Magic
https://animbai.com/2017/11/04/skin-magic/
作者B站主页有视频:https://space.bilibili.com/233389291
主要功能:
•以多重选择模式分配顶点皮肤权重
•在顶点和网格之间传递皮肤权重
•重新绑定皮肤:根据选择的骨骼重新组织皮肤权重
•皮肤变形:从最近的顶点复制权重
包含版本:
SkinMagic 4.0
SkinMagic Py3 (for Maya 2022+)
安装方法:
1. 把skinMagic.py, 所有.ui文件和icons文件夹解压到任意路径下,但必须在同一个文件夹里
2. 运行MAYA
3. 在命令行以Python方式运行命令
execfile(r'你解压的完整路径\skinMagic.py')
例如
execfile(r'C:\Users\LiLei\Scripts\skinMagic.py')
注意保留 r 在路径前,以防报错
#在MAYA 2011及以上版本测试过,更早版本则不能确保正常工作,可能需要安装pymel插件,2011及以上版本则已经整合了pymel,无需额外安装
版本历史:
# 4.0
# – add bone influence weight scale
# – add normalize state check
# – add auto cut minor weights for infuence check
# – add merge down weight option in swap weight function
# – add get influence verts of selected bones function
# – add morph warper tool
# – add bone label tool
# – add weight map
# – refactory delete non-skin history
# – improve performance of export-import skin weight
# – improve performance when set large amount verts weight
# – improve performance of vertex warp
# – fix LoDs UI issue in Maya 2020
# – fix relax weight bug
# 3.7
# – improve LoDs performance and bug fix
# – add “Delete Bone” option in LoDs
# – add bone name filter in “+ Bone” window
# 3.6
# – fix bug: copy vertex weight sometimes get error
# 3.5
# – add Hold Bone for reSkin
# – add Hold Vtxs for Warp
# – improve warp speed
# – keep bone weight lock state as it was
# 3.4
# – remove color display weight
# – add switch of sync bone selection
# – create selection set for over influences verts
#3.3
# – Select joint in viewport which picked in weight bone list
# 3.2
# – Fix UI issue with Maya 2017 and 2018
# – Fix bug on vertex selection priority
# 3.1
# – improve weight tool UI
# – add relax for weight tool
# – add reskin for weight tool
# – vertex selection has highest priority when tool actived
# – seperate skinTools to spring magic and skin magic
全部评论 0